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Gameplay Prototyping - Teleporter

  • Writer: Conor Currie
    Conor Currie
  • May 20, 2022
  • 1 min read

Within my world, I had the three sections of my level, being the actual concert hall, the first floor and the second floor, all in the same environment, I needed to find a way to transfer the player between floors and rooms.


In beginning with creating this, I started with three simple things; an arrow, a flat cylinder, and a capsule. I then created a component overlap for the capsule, as the player would need to touch it for the teleport to occur.


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I then linked the arrow to a get world transform, as if I wanted the player to be moved to a different location, it would be through that. I linked a root component to the target, and the return value location and rotation of the arrow into the world transform.


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From here, we then set the new Velocity of the player.

 
 
 

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