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STUDIO DEVELOPMENT - POSTER

In creating a poster, I was first confronted with the reality of this being a UI/UX Project. In analysing other examples of posters...

Major Project - Dialogue System

In creating a dialogue system, I conceptualised something similar to Octopath Traveler’s one on one cutscenes, where a spotlight would...

Major Project - HUD

For the HUD, I experimented with a few different styles. As a rhythm-based top down shooter, I needed something that would display the...

Major Project - Pause Menu

The Pause Menu, much like the Main Menu, went through different stages of iteration - though not as drastic. Originally, upon completing...

Major Project - Main Menu

The main menu has went through a lot of iteration, transitioning from a 3D to 2D widget. I originally created the prototype with the...

Major Project - Prototyping

With my previous projects before this having tight timelines and little room for iteration and experimentation, I originally began the...

Major Project - Pre-Production and Production

In starting a project as grand as this, I came into the year with a premade engine to work from, a rhythm-based shooter where the main...

Major Project - Misc.

LEVEL SELECT As I evolved the style of my project quite rapidly, the level select screen came across further changes. This came both from...

Freelance Year - May 2024

To begin the month, I worked on Keyboard UI Navigation. This was done through a free plugin that I got the go-ahead from the client to...

Freelance Year - April 2024

Brawl Apart: Being tasked to work on the Win Screen, I took my previous concept, and simply made it high-fidelity, matching the style of...

Freelance Year - March 2024

Brawl Apart I spent the majority of this month on client work inside of Unreal Engine. Upon hopping on the project within Unreal Engine,...

Freelance Year - February 2024

Battle of the Bands: On 09/02, I worked on creating a BPM system for the project. I changed the BPM tracking from being manually from the...

Freelance Year - January 2024

Battle of the Bands On the week of 15th of January, I decided to remake a project I had created in First Year, known as Battle of the...

Freelance Year - December 2023

Due to circumstances, I only worked the first half of December on projects, with the week leading into December covered in my November...

Freelance Year - November 2023

This November, I have done various tasks both as part of self-study and as part of my volunteer role. Volunteer: On the week beginning...

Freelance Year - October 2023

This October, I have performed many different tasks for both my volunteer role and for my personal education. Volunteer: - On the week...

Freelance Year - September

This week of 22nd September began my placement and freelance year at Ulster University. FREELANCE WORK This week, I began development on...

Launch Title - Other

End Screen/Credits In line with our 80s Sci-Fi theme, inspiration for the end screen came from the opening and credits sequences of the...

Launch Title - Dialogue System

The biggest hurdle I faced was the dialogue system. First of all, I began small. I created a simple dialogue system that activated...

Launch Title - Pause Menu

Design Process The Pause Menu came with a few iterations in designing it within Adobe XD. First of all, I intended it to be a hologram...

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