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Writer's pictureConor Currie

Gameplay Prototyping - Widgets and UI

I experimented a lot with Widgets and UI this time around.


The most experimental one was a short message that showed every time the player finds a collectable object.


This was my first time using the animation timeline. I used it for a Fade-In animation every time the player finds an object. What I did was set the first frame's object back to zero, and turned it up fully 0.25 seconds in.


I then structured an event graph of what would occur when the widget is called. I found the play mode function extremely useful, as it saved me time in not having to create a seperate fade out animation when I can just play the animation backwards instead.



For other Widgets, my main UI is as follows below. While I am happy with how it came out, I also noted that it was quite hard to tell when you were low on health with the custom borders for the health bars.



My Main Menu, Game Over and Victory screens are below as follows.





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