Freelance Year - May 2024
To begin the month, I worked on Keyboard UI Navigation. This was done through a free plugin that I got the go-ahead from the client to...
Freelance Year - April 2024
Brawl Apart: Being tasked to work on the Win Screen, I took my previous concept, and simply made it high-fidelity, matching the style of...
Freelance Year - March 2024
Brawl Apart I spent the majority of this month on client work inside of Unreal Engine. Upon hopping on the project within Unreal Engine,...
Freelance Year - February 2024
Battle of the Bands: On 09/02, I worked on creating a BPM system for the project. I changed the BPM tracking from being manually from the...
Freelance Year - January 2024
Battle of the Bands On the week of 15th of January, I decided to remake a project I had created in First Year, known as Battle of the...
Freelance Year - December 2023
Due to circumstances, I only worked the first half of December on projects, with the week leading into December covered in my November...
Freelance Year - November 2023
This November, I have done various tasks both as part of self-study and as part of my volunteer role. Volunteer: On the week beginning...
Freelance Year - October 2023
This October, I have performed many different tasks for both my volunteer role and for my personal education. Volunteer: - On the week...
Freelance Year - September
This week of 22nd September began my placement and freelance year at Ulster University. FREELANCE WORK This week, I began development on...
Launch Title - Other
End Screen/Credits In line with our 80s Sci-Fi theme, inspiration for the end screen came from the opening and credits sequences of the...
Launch Title - Dialogue System
The biggest hurdle I faced was the dialogue system. First of all, I began small. I created a simple dialogue system that activated...
Launch Title - Pause Menu
Design Process The Pause Menu came with a few iterations in designing it within Adobe XD. First of all, I intended it to be a hologram...
Launch Title - Main Menu
From the very beginning, I wanted to focus the Main Menu in a 3D Space, where each option would give you a different glimpse of the...
Launch Title - Pre Production and Research
For our Launch Title module, we had to come together with students from the animation course in groups to devise a game around the theme...
Industry Facing Materials - Overview
Finding a Role In doing a degree in Games Design, I learned of the many industry standard roles that exist within the industry. I found...
VR/Mobile Game Development - Vignette
While most games have HP meters on the screen, this was unfortunately not a good fit for our VR title, as it would disrupt the player's...
VR/Mobile Game Development - Menu Popup
When conveying information to the player, we decided that this would be through a textbox Popup on the Player's wrist. For handiness, we...
VR/Mobile Game Development - Pause Menu
The Pause Menu was something I struggled with. This is because, in VR, you can't traditionally call a Widget Blueprint in front of the...
VR/Mobile Game Development - Menu Continued
Due to repository failures at the time, I, as a UI Designer, was advised to create the Main Menu in a separate project. Once our...
Level Design - Weapons
I decided to make the choice to not give the player any weapons through the main path, and instead limit it all to optional paths. I...