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Writer's pictureConor Currie

Level Design - Weapons

I decided to make the choice to not give the player any weapons through the main path, and instead limit it all to optional paths. I wanted to encourage exploration and However, for the first weapon, the pistol, I heavily implied the player to take the path to it, and made it almost mandatory, as the player has extreme trouble entering the building if they don't take it, encouraging trial and error testing. This is because the road leading into the building, along with the opening room, is abundant with enemies, leaving the only traversable path to be through the broken window.


To set up the weapon pickups themselves was easy, just needing to bring in a Weapon Pickup and to set the weapon as desired.



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