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Main Menu

  • Writer: Conor Currie
    Conor Currie
  • Jan 21, 2022
  • 1 min read

I created the Main Menu by first creating a new level, titled MM Level. After this, I created a new Blueprint Interface. I added a background image, before added two buttons, being for start and exit respectively.

I then added On Clicked events to both of them when interacted with. When the Start Button is clicked, it would then load the level the player is meant to be within. When the Exit button is clicked, the game is exited.


For this new level, I also needed to create a new game mode. The event graph behind this went into creating a Main Menu widget, before adding it to viewport. I then also set Show Mouse Cursor to true, so the player was able to interact with the Main Menu.

Now, when the game boots up, we can see the following title screen.


Exit allows us to leave the game, and start takes us into the game.




 
 
 

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